#ifndef _STAR_H_
#define _STAR_H_
#include "GameObject.h"

#define  STARSPEEDX 4
#define  STARSPEEDY 25
class Star : public GameObject
{
	bool hasJumped;
public:
	Star(D3DXVECTOR2,EState );
	virtual ~Star();

	virtual void Update(float );
	virtual void UpdateCollision(list<GameObject*> , float);
	void Jump();
};
#endif // _STAR_H_
